Step 1: Glue infantry onto bases with PVA. Bases are 4cm x 2cm or 2cm x 2cm depending on 1 or 2 figures.
Saturday, July 16, 2011
Basing
I will show you how I base my infantry. Here is my example. These are Airfix, Esci and knock off 1/32 Airfix infantry in a combination.
Step 1: Glue infantry onto bases with PVA. Bases are 4cm x 2cm or 2cm x 2cm depending on 1 or 2 figures.
Step 2: Paint a base coat on the base. I use brown since often dirt is seen underneath grass. A green base coat is good if you do not have a lot of flock and want to make the base have almost only grass.

Step 3: 'Paint' on PVA glue (preferably watered down to flow easier). This is for the flock to glue on.
Step 4: Put on the flock. Any excess flock should be tapped off.
Step 5: Let the glue dry. A coat of varnish should keep too much flock from falling off.

Step 1: Glue infantry onto bases with PVA. Bases are 4cm x 2cm or 2cm x 2cm depending on 1 or 2 figures.
Sunday, March 13, 2011
German vs British Battle
Set in 1943, somewhere in Italy, a unit of British infantry accompanied by 2 Churchills have to capture a German held town. The Germans have half the infantry but one formidable Tiger tank.
Turn One: The Churchills start driving down the road by the hedge towards the town. British infantry accompany the British tanks.
The German Tiger starts entering the town it guards.
British Churchills aiming at entrenched German infantry in the buildings. Some infantry get hit by the firing.
Turn Two: Churchills engage the German Tiger tank. The tanks are in a stalemate since the Churchills 6 pounders cannot breach the Tiger tanks armour and the Tiger's 88 rounds are having trouble piercing the Churchill armour.

British infantry start preparing for a charge into the town while under German fire.
Turn Three: The Churchills start moving into the town. The Tiger tank moves to block their advance. No tank has has breached armour yet. German infantry in the buildings are unable to hit the Churchills.
The British infantry charge begins with extremely heavy casualties. German infantry in the building reek havoc.
The armoured stalemate continues.

Turn Four: British infantry continue the charge with more heavy casualties. However they are almost in the town. A foolhardy German commanders sends some troops to attack the British infantry flank. The attack fails.
In order to break the stale, the the front Churchill has commenced a flanking action to get a clean point blank shot at the Tigers rear. No tanks have been pierced yet. The second Churchill aims to keep the Tiger distracted.
The infantry charge continues to take casualties. The Germans look like could hold off the assault.
Turn 5: The Churchill tank finishes the flanking manoeuvre and puts a shell in the Tiger tanks rear. It is does not finish it off. The 2nd Churchill fires a shell on the damaged Tiger and finishes it off.

The British infantry charge has gained a foothold but massive casualties were inflicted upon it. German infantry start getting pushed out of the town.
Turn 6: Churchills begin firing on the buildings to clear the German infantry. British infantry stop taking casualties. German infantry lose the advantage.
A German retreat is issued. The British have taken the town.
Casualties: 34 out of 49 British infantry are casualties. The 2 Churchills remain intact
18 out of 32 German infantry are casualties. The Tiger tank is destroyed.
In the end the British infantry charge caused more casualties than needed be. It is a British Pyrrhic Victory. The British took the town but with a lot of casualties. The German succeeded tactically but they needed to hold onto the town to claim victory.
Casualties: 34 out of 49 British infantry are casualties. The 2 Churchills remain intact
18 out of 32 German infantry are casualties. The Tiger tank is destroyed.
In the end the British infantry charge caused more casualties than needed be. It is a British Pyrrhic Victory. The British took the town but with a lot of casualties. The German succeeded tactically but they needed to hold onto the town to claim victory.
Sunday, March 6, 2011
Found a Website
It is called 'Wargaming Not the Usual Suspects'. It is a good guide to making armies of the inter war years using other brands. Like for Greeks use WW2 Italians and paint them olive green.
http://www.compulink.co.uk/~pockets/ntus.htm
http://www.compulink.co.uk/~pockets/ntus.htm
Saturday, February 26, 2011
Desert Wargame
After a major German defeat, the Allies are now moving throughout North Africa. In a small town, a Scottish contingent of the 8th Army has been sent to capture it. The Germans will try to inflict as many casualties as possible by repelling the 1st assault. The Scots are moving towards the town on 2 roads. The Germans have entrenched into the town and don't have any intent in giving it up.
Turn 1: German forces fortify their positions in the town
The Scots begin a large assault upon the town with the tanks rushing up and dealing with the Krauts as the infantry tries to catch up.
Germans are reinforcing the different strategic positions in the town.
The StuG the Germans have is to lay in wait on the road and let the Scots come towards them.

The Valentine tank rushes up the road but has encountered a PaK 40. Both get destroyed in a heated exchange.

The Valentine tank is on fire as the German PaK 40 crew retreat.
A Matilda going up the eastern road gets disabled by the StuG but is not destroyed and still can give a fight.
The StuG lurks around the town, ready to pounce.
Turn 2: The Mk 6 Light Tanks push up into the town to try and clear the German infantry that are unlucky enough to not be in the buildings. However they are also cannon fodder to distract German focus on other tanks moving up.
A Sherman tank starts peering through the town seeing a destroyed light tank ahead.
A M3 Grant is also moving up behind the Sherman and giving support.
Turn 3: The Allied armour now takes most of the town by attacking the StuG lurking around and finding German artillery nearby.
A Sd Kfz 222 is in combat against the last Mk 6 Light Tank. In the end of the exchange of fire, both get destroyed.
The Scottish infantry start entering the town and are encountering heavy German resistance not found by the armour.
Here is the SdKfz 222 destroyed in the engagement mentioned before.

The StuG gets disabled by the allied tanks
Turn 4: The Allied Sherman and Grant get destroyed and disabled respectively by a FlaK 88 nearby. The armoured advance had bogged down but the infantry are nearby to occupy the town. The StuG gets finished off as well as a few 88 crew.
The Scottish advance into the town but the Germans try a 2 way flanking action and attacking in the front line that was made by the allied tanks that ventured into the town. The German counteroffensive begins.
The Scots race to take the highest building. Once it was taken, a machine gun contingent was placed in the building and the whole town was under the range of the Scottish machine gunners.
Turn 5: The German flanking action is utterly destroyed by the disabled Matilda tank and a few Scots defending the other flank. The German counteroffensive falters with the Scottish machine gunners killing anything that moves in the whole town. The M3 Grant gets finished off by the 88.
Turn 6: Scots rush into the centre of town to claim victory. The Germans seem to lose.
Suddenly an ambush is sprung and the German Mg42s destroy the entire unit in the centre. The Scottish retaliate by using the machine gunners to destroy all German units in the town.
More Scots continue to move in and reinforce the forces further in the town.
The Scottish command starts to move into the town.
Finally the Germans in the town either surrender or flee with extremely high casualties. Most of the Scottish infantry casualties were from the ambush caused the Germans. So in the end, it is a Scottish victory with the Germans unable to hold them off.

Subscribe to:
Posts (Atom)
